App Redesign
Redesigned a basic tracking app into a habit-forming experience by introducing goal-driven UX, visual feedback systems, and simplified user flows.


Title
App Redesign
App Redesign
Industry
Health
Health
Date
2024
2024
Overview:
The goal of this project was to redesign an existing water intake tracking application to improve usability, encourage habit formation, and modernise the overall user experience.
The original app had an outdated interface, lacked intuitive navigation, and did not effectively support users in building consistent hydration habits. The redesign focused on creating a more engaging, goal-driven, and user-friendly experience.
Project Duration:
6 weeks (University Project)
Role:
UI/UX Designer
End-to-end design ownership (research → design → testing)
Conducted user research and usability testing (prototype-based)
Designed wireframes, prototypes, and final UI
Tools Used:
Figma
Pen and Paper (for initial sketches)
Process:
1. Research & Discovery:
Conducted informal user interviews with 8–10 participants (students & working professionals)
Key pain points identified:
Lack of motivation to consistently track water intake
Poor visibility of daily progress
No habit-building or streak-based engagement
Confusing navigation and outdated UI
Performed competitor analysis (habit trackers & health apps) to identify:
Effective use of visual progress indicators
Gamification techniques (streaks, goals)
Clean, minimal UI patterns
2. Wireframing & Prototyping:
Developed low-fidelity wireframes focusing on:
Simplified navigation (Home, Goals, History, Profile)
Clear daily tracking flow
Iterated based on peer and mentor feedback:
Reduced cognitive load by minimising clutter
Prioritised key actions (log water, view progress)
Built an interactive prototype to simulate:
Water-logging flow
Goal setting
Progress tracking
3. Visual Design:
Introduced a clean, modern design language:
Soft colour palette centred around blue (hydration theme)
Minimalist components and card-based layout
Key improvements:
Visual water bottle indicator for real-time progress
Clear typography hierarchy for readability
Consistent iconography and spacing
Designed for clarity, accessibility, and quick interaction
4. Usability Testing:
Conducted prototype testing with 6–8 users
Key Observations:
Users preferred visual indicators (water bottle + charts) over numeric-only data
Navigation became significantly easier compared to the original design
The goal-setting feature increased perceived usefulness
Confusion around frequency tracking terminology
5. Implementation & Launch:
Delivered high-fidelity mockups and interactive prototype
Provided design specifications for potential development handoff
Conducted final validation testing to ensure usability improvements
(Note: The development phase was not part of the project scope)
Results:
~70–80% of users completed core tasks (log intake, check progress) without assistance
Improved task completion speed compared to the initial design (observational)
Users reported:
Better clarity in tracking daily goals
Higher motivation due to visual progress indicators and streaks
Key Takeaways:
Habit formation requires more than tracking — motivation and feedback loops are critical
Visual progress indicators significantly improve engagement
Iterative testing, even with small sample sizes, uncovers major usability gaps
Simplicity and clarity outperform feature-heavy designs
Next Steps:
Introduce reminders and notifications for habit reinforcement
Add gamification features (badges, rewards)
Integrate wearable/health data for automation
Conduct real-world testing with live usage data
Overview:
The goal of this project was to redesign an existing water intake tracking application to improve usability, encourage habit formation, and modernise the overall user experience.
The original app had an outdated interface, lacked intuitive navigation, and did not effectively support users in building consistent hydration habits. The redesign focused on creating a more engaging, goal-driven, and user-friendly experience.
Project Duration:
6 weeks (University Project)
Role:
UI/UX Designer
End-to-end design ownership (research → design → testing)
Conducted user research and usability testing (prototype-based)
Designed wireframes, prototypes, and final UI
Tools Used:
Figma
Pen and Paper (for initial sketches)
Process:
1. Research & Discovery:
Conducted informal user interviews with 8–10 participants (students & working professionals)
Key pain points identified:
Lack of motivation to consistently track water intake
Poor visibility of daily progress
No habit-building or streak-based engagement
Confusing navigation and outdated UI
Performed competitor analysis (habit trackers & health apps) to identify:
Effective use of visual progress indicators
Gamification techniques (streaks, goals)
Clean, minimal UI patterns
2. Wireframing & Prototyping:
Developed low-fidelity wireframes focusing on:
Simplified navigation (Home, Goals, History, Profile)
Clear daily tracking flow
Iterated based on peer and mentor feedback:
Reduced cognitive load by minimising clutter
Prioritised key actions (log water, view progress)
Built an interactive prototype to simulate:
Water-logging flow
Goal setting
Progress tracking
3. Visual Design:
Introduced a clean, modern design language:
Soft colour palette centred around blue (hydration theme)
Minimalist components and card-based layout
Key improvements:
Visual water bottle indicator for real-time progress
Clear typography hierarchy for readability
Consistent iconography and spacing
Designed for clarity, accessibility, and quick interaction
4. Usability Testing:
Conducted prototype testing with 6–8 users
Key Observations:
Users preferred visual indicators (water bottle + charts) over numeric-only data
Navigation became significantly easier compared to the original design
The goal-setting feature increased perceived usefulness
Confusion around frequency tracking terminology
5. Implementation & Launch:
Delivered high-fidelity mockups and interactive prototype
Provided design specifications for potential development handoff
Conducted final validation testing to ensure usability improvements
(Note: The development phase was not part of the project scope)
Results:
~70–80% of users completed core tasks (log intake, check progress) without assistance
Improved task completion speed compared to the initial design (observational)
Users reported:
Better clarity in tracking daily goals
Higher motivation due to visual progress indicators and streaks
Key Takeaways:
Habit formation requires more than tracking — motivation and feedback loops are critical
Visual progress indicators significantly improve engagement
Iterative testing, even with small sample sizes, uncovers major usability gaps
Simplicity and clarity outperform feature-heavy designs
Next Steps:
Introduce reminders and notifications for habit reinforcement
Add gamification features (badges, rewards)
Integrate wearable/health data for automation
Conduct real-world testing with live usage data

Challenge
The existing app interface lacked clarity and structure, making it difficult for users to track progress efficiently.
Cluttered visuals, inconsistent UI elements, and weak hierarchy led to a confusing experience, reducing user engagement and motivation.
Approach
Redesigned the app with a user-centric focus on simplicity and usability.
Improved visual hierarchy to highlight key actions
Refined typography and spacing for better readability
Standardised components and iconography
Reduced visual noise using a minimal colour palette and clean layout

The redesigned app delivers a cleaner, more intuitive experience focused on habit building.
By simplifying the interface and prioritising key interactions, the app enables users to track hydration effortlessly and stay engaged with their goals.
The redesigned app delivers a cleaner, more intuitive experience focused on habit building.
By simplifying the interface and prioritising key interactions, the app enables users to track hydration effortlessly and stay engaged with their goals.

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